"This takes time to fill out, so while it will take us longer to fully deliver and populate every system at this fidelity rather than if we had only a handful of points of interest per star system, we have no intention of reducing the size of the Star Citizen universe." Since those early days we’ve created procedural planet tech, moved from 32 bit to 64 bit… all of it leading to billions of kilometers of space and millions of square kilometers of landmass to explore, all rendered in detail that matches the most detailed 1st person games that only have to worry about a few dozen kilometers of playable area. "Also, it’s important to remember that the scope of the game has increased greatly since the original crowdfunding campaign. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map. "Hey guys! This is a case of things being lost in translation Chris was asked a specific question about how many systems we expect to have online at the point that we've got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. Apparently, the interest (and concern) was high enough in the Star Citizen community to draw a response from CIG on the Star Citizen forums: Last week's post on the shrinking of the Star Citizen universe received a lot of traffic. Wilhelm Arcturus, MassivelyOP comments thread
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